#version 330 core

in DATA
{
    vec2 uv;
} fs_in;

uniform sampler2D tex;

layout (location = 0) out vec4 FragColor;

void main()
{
    FragColor = texture(tex, fs_in.uv);
    // FragColor = vec4(0.1, 0.2, 0.3, 1.0);
}
